Tyler Thornock
Technical Animator
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Tutorials
Various tutorials, often including code-snippets or examples, can be found below.
Maya - Artisan Context
Shows some basic usage of a custom artisan context.
Maya – Rigging a Stretchy Limb
Shows how to make a basic stretchy IK limb.
Maya – Z-Brush style surface camera pivot
Explains a way to focus the camera at a point on the surface under your cursor without changing selection.
Maya – Easy Undoable Python / API
Show a way to have a generic undoable Maya API plugin without needing to make multiple plugins, just a class.
Maya – Query/Set SkinCluster Weights
Show a technique to quickly query and set skin cluster weights.
Maya – Automatic Path Redirection
Uses a custom file path resolver so you no longer have to worry about hardcoded paths, or make relative paths that may still change.
FBX – Query Original Scene File
Query a property found in an FBX, eg the original scene it came from.
FBX – Installing Python SDK
Quick guide at installing the FBX SDK for Python, for use in a DCC like Maya.
Qt Designer – Stubs for Type Hinting (python)
Explains a few techniques to enable type hinting for Qt designer files in python.
Maya – Query Soft Selection
Show how to query the soft selection vertices and opacities, for use in everything amazing!